In a recent update, GameStop, the well-known videogame retailer, revealed a decline in its third-quarter revenues, as reported on Tuesday. This drop is largely attributable to the persistent downturn in traffic and spending at physical store locations, with more consumers opting to shop on digital platforms.
The retailer’s revenue for the third quarter saw a 20% decrease, bringing in $860 million compared to $1.08 billion during the same period last year.
GameStop has been facing challenges in revitalizing its core business. Efforts to boost sales in video game hardware and collectibles are yet to gain momentum, especially with the formidable presence of online giants like Amazon and eBay vying for the same customer base.
Adding to the company’s hurdles is the current unpredictable macroeconomic climate. With inflation stubbornly high, buyers are tightening their belts, especially on non-essential purchases, while the gaming market is experiencing a sluggish recovery.
Despite these challenges, GameStop posted a net income of $17.4 million for the third quarter, a notable turnaround from the $3.1 million net loss it reported in the same timeframe the previous year.